Alizadeh, K. M., Bajgiran, J. S., & Nik, E. R. (2016, March). Building Information Modeling (BIM): A Study to Prioritize Applications, Risks and Challenges. In Procedings-International Conference on Industrial Engineering and Operations Management.
Aranda‐Mena, G., Crawford, J., Chevez, A., & Froese, T. (2009). Building Information Modelling Demystified: Does It Make Business Sense to Adopt BIM? International Journal of Managing Projects In Business, 2(3), 419-434.
Argiolas, R., Bagnolo, V., Cera, S., & Cuccu, S. (2022). Virtual Environments To Communicate Built Cultural Heritage: A HBIM Based Virtual Tour. International Archives of The Photogrammetry, Remote Sensing and Spatial Information Sciences, 46, 21-29.
Argiolas, R., Bagnolo, V., Cera, S., & Cuccu, S. (2022). Virtual Environments To Communicate Built Cultural Heritage: A HBIM Based Virtual Tour. International Archives of The Photogrammetry, Remote Sensing and Spatial Information Sciences, 46, 21-29.
Ávila, C., Corso, A., & Fischer, G. D. (2020). Preservação E Patrimônio Em Jogo Na Tecnocultura: A (Re) Construção Da Catedral De Notre-Dame Em Assassin’s Creed. Journal Of Digital Media & Interaction, 3(7), 51-67.
Bagnolo, V., Argiolas, R., Cuccu, S., & Paba, N. (2021). Beyond Hbim: Serious Games And Procedural Modelling For Heritage Dissemination. International Archives Of The Photogrammetry, Remote Sensing And Spatial Information Sciences, 46(4), 55-60.
Britannica, E. (©2019 Encyclopædia Britannica, Inc., 1 1). Curiosity Types. Retrieved 12 31, 2022, From Curiosity.Britannica.: Https://Curiosity.Britannica.Com/Curiosity-Types.Html
D’Agostino, P., Antuono, G., & Elefante, E. (2022). Management And Dissemination for Dismissed Religious Architecture. An Approach Fusing HBIM And Gamification. In Architectural Graphics: Volume 2-Graphics for Knowledge And Production (Pp. 399-407). Cham: Springer International Publishing.
D'Agostino, P., & Antuono, G. (2022). Hbim E Gamification Per La Gestione La Diseminazione Del L’architetura Religiosa Dismesa. In XIX Congreso Internacional De Expresión Gráfica Arquitectónica, 2, 3 Y 4 De Junio 2022 (Pp. 569-572). Universidad Politécnica De Cartagena.
Dodig, M. B., & Groat, L. N. (2019). Architecture And Urban Planning? Game On! Games As Tools For Design, Teaching/Learning, And Research In Architecture And Urban Planning. In The Routledge Companion to Games In Architecture And Urban Planning (Pp. 1-14). Routledge.
Elbaz, N., Kamel, S., & Abdelmohsen, S. (2020). Heritage Building Information Modelling: Towards A New Era of Interoperability. In Architecture And Urbanism: A Smart Outlook: Proceedings Of The 3rd International Conference On Architecture And Urban Planning, Cairo, Egypt (Pp. 231-239). Springer International Publishing.
Gombault, A. (2020). Notre-Dame Is Burning: Learning from The Crisis Of A Superstar Religious Monument. International Journal of Arts Management, 22(2), 83-94.
Mochocki, M. (2021). Heritage Sites and Video Games: Questions of Authenticity and Immersion. Games And Culture, 16(8), 951-977.
Osello, A. (2015). Building Information Modelling–Geographic Information System–Augmented Reality Per Il Facility Management. Dario Flaccovio Editore, Palermo.